AR Smart Glasses

A nice set of videos showing the progress in smart glasses doing AR & VR.

Mind Palace 360° VR - My Avatar Is A Tripod

WebVR Magic Window: 

In VR go here  ==> Mind Palace 360° VR

Github source


Progressive Enhancement for VR

This is the age of many consumer grade VR headsets & 360° Photos/Video.

There are many consumer grade VR headsets on the market, with more new VR hardware coming soon. Oculus Go standalone which will be at a $200 price point according to Facebook in 2018. Others like Google’s Daydream, recently released Microsoft’s Mixed Reality, along with the HTC Vive, Oculus RiftSony PlayStation VR and Samsung’s GearVR are all strong contenders now.

There are significant price and performance differences between tethered vs. non-tethered, outside vs. inside tracking, standalone vs. mobile. Also significant over-heating issues and performance differences between non-tethered and tethered. Tethered has access to available high-end graphic cards and chips on powerful desktop/laptop computers allowing for more complex fast-action rendered geometries for games over extended periods. This currently can’t be practically matched on non-tethered standalone or mobile units without cool-down periods and battery recharging.

That said, there is also something interesting happening with browsers and VR, basically WebVR and wonderful component frameworks like A-Frame all based on top of the great THREE.js. Seems also there will be an emergence of 5G communications technology in the 2019-forward time frame. Gartner’s 2017 Hype Cycle for Emerging Technologies report shows that VR is in the Slope of Enlightenment with the plateau to be reached in 2–5 years. All signs are this is on course and correct. AR should follow relatively close behind. These technologies are all on what I think of as a Reality–virtuality continuum.

360° Cameras are another way to experience VR

360° Cameras are another way to experience VR immersively. Many newer high resolution models are coming to market. So I took it upon myself to develop some sample code for my GearVR using a lower res Gear360 camera and Mozilla’s A-frame for WebVR. Sample code also works with the VR controllers using a laser raycaster progressive-controls super-hands component.

My first hello VR world concept was to create a VR UI/UX that was focused on immersive 360° experiences with lite gaming and/or advertisement

The advertisement is not included here, but you can imagine it between game levels or inside the 360° sphere’s, or “marbles” as I like to call them. Standard 2D videos as opposed to 360° video are used inside the marbles give moving video, with audio without eating up even more wi-fi data than they already do. I am considering packaging this whole thing up inside an app to preload the data in a download install. Also, it should be possible to attach the app to a mySQL database easily using PHP. Then provide an interface for uploading and managing new 360° images in WebVR.


A Virtual God and A Sandbox

It is the end of 2017 and I have begun experimenting with Virtual Reality again in the form of A-frame on a Samsung GearVR hardware headset.  I say again because in 2013 I was building virtual worlds with Open Simulator, a server-side open source version of SecondLife.  Using one of the compatible viewers with Diva Distro and a Drupal backend I was able to provide a free virtual world experience called Viradu.




Viradu was a themed Science Fiction Virtual World whose only rules where you build something appropriately science fiction and only exists now in an archive and a dead facebook page.  A few people contributed assets and it was fun for a while.  It was missing a number of things, real hardware headsets to experience quality VR.  A way to attract enough people to install the required software viewer to enter the VR space and content which had to be contributed by the users.  It was a small virtual world, in which I provided the template for the land and some basic structure.  All this without any monetary incentives to the visitors.



I can also fly . . hah . . being the virtual god.  -Michael Blade, 2012


No matter, it was a wonderful exerience and I would do it again.  That all said, the purpose of this website is to experiment as well, this time with the new headsets and software components and tools for VR and AR in the form of WEBXR and new spec for VR, AR and Mixed Reality.

Although of poor quality, this video demonstrates POC of what was possible with open source VR back in 2012 even without hardware headsets and Yes, I still am a damn VR virtual god!



I almost forgot, I at the time of my creation of the Virtual World Viradu, I was also writing a Science Fiction Blog call the Transhuman Singularity under the pen name of Michael Blade.  

So Happy New Year 2018!  It seems like I have a lot of work ahead of me.


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